No more segfaults when trying to spawn bullets of unknown type
[supertux.git] / src / object / unstable_tile.cpp
index 089a18d..0faca94 100644 (file)
@@ -70,8 +70,8 @@ UnstableTile::update(float elapsed_time)
     case STATE_DISINTEGRATING:
       movement = physic.get_movement(elapsed_time);
       if (sprite->animation_done()) {
-       remove_me();
-       return;
+        remove_me();
+        return;
       }
       break;
   }