case STATE_CRUMBLING:
if (sprite->animation_done()) {
- state = STATE_DISINTEGRATING;
- sprite->set_action("disintegrating", 1);
- flags &= ~FLAG_SOLID;
+ state = STATE_DISINTEGRATING;
+ sprite->set_action("disintegrating", 1);
set_group(COLGROUP_DISABLED);
- physic.enable_gravity(true);
+ physic.enable_gravity(true);
}
break;
case STATE_DISINTEGRATING:
movement = physic.get_movement(elapsed_time);
if (sprite->animation_done()) {
- remove_me();
- return;
+ remove_me();
+ return;
}
break;
}