* Added a boolean "disable-physics" property to powerups. We can't afford losing...
[supertux.git] / src / object / unstable_tile.cpp
index 9f22448..08341c4 100644 (file)
 
 #include <config.h>
 
-#include "unstable_tile.h"
-#include "lisp/lisp.h"
-#include "object_factory.h"
-#include "player.h"
-#include "sector.h"
-#include "resources.h"
-#include "sprite/sprite_manager.h"
-#include "sprite/sprite.h"
+#include "unstable_tile.hpp"
+#include "lisp/lisp.hpp"
+#include "object_factory.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "sprite/sprite.hpp"
 
 static const float CRACKTIME = 0.3;
 static const float FALLTIME = 0.8;
@@ -73,7 +73,7 @@ UnstableTile::draw(DrawingContext& context)
 }
 
 void
-UnstableTile::action(float elapsed_time)
+UnstableTile::update(float elapsed_time)
 {
   if(falling) {
     movement = physic.get_movement(elapsed_time);