#include "object/portable.hpp"
#include "physic.hpp"
-/**
+/**
* Jumping on a trampolin makes tux jump higher.
*/
-class Trampoline : public MovingSprite,
- public Portable
-
+class Trampoline : public MovingSprite, public Portable
{
public:
Trampoline(const lisp::Lisp& reader);
-
+
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void collision_solid( const CollisionHit& hit );
- void update( float elapsed_time );
+ void collision_solid(const CollisionHit& hit);
+ void update(float elapsed_time);
+
+ void grab(MovingObject&, const Vector& pos, Direction);
+ void ungrab(MovingObject&, Direction);
+ bool is_portable() const;
- void grab( MovingObject&, const Vector& pos, Direction );
- void ungrab(MovingObject& , Direction );
-
private:
Physic physic;
bool on_ground;
+ bool portable;
+ bool grabbed;
};
#endif
-