void collision_solid(const CollisionHit& hit);
void update(float elapsed_time);
- void grab( MovingObject&, const Vector& pos, Direction );
- void ungrab(MovingObject& , Direction );
+ void grab(MovingObject&, const Vector& pos, Direction);
+ void ungrab(MovingObject&, Direction);
bool is_portable() const;
private:
Physic physic;
bool on_ground;
bool portable;
+ bool grabbed;
};
#endif