#include "moving_sprite.hpp"
#include "lisp/lisp.hpp"
-#include "object/portable.hpp"
+#include "object/rock.hpp"
#include "physic.hpp"
/**
* Jumping on a trampolin makes tux jump higher.
*/
-class Trampoline : public MovingSprite,
- public Portable
-
+class Trampoline : public Rock
{
public:
Trampoline(const lisp::Lisp& reader);
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void collision_solid( const CollisionHit& hit );
- void update( float elapsed_time );
+ void collision_solid(const CollisionHit& hit);
+ void update(float elapsed_time);
- void grab( MovingObject&, const Vector& pos, Direction );
- void ungrab(MovingObject& , Direction );
+ void grab(MovingObject&, const Vector& pos, Direction);
+ void ungrab(MovingObject&, Direction);
+ bool is_portable() const;
private:
- Physic physic;
- bool on_ground;
+ bool portable;
+
};
#endif