class Level;
class TileManager;
class Tile;
+class TileSet;
/**
* This class is reponsible for drawing the level tiles
class TileMap : public GameObject, public Serializable, public ScriptInterface
{
public:
- TileMap();
+ TileMap(const TileSet *tileset);
TileMap(const lisp::Lisp& reader);
- TileMap(std::string name, int z_pos, bool solid_, size_t width_, size_t height_);
+ TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_,
+ size_t width_, size_t height_);
virtual ~TileMap();
virtual void write(lisp::Writer& writer);
const Tile* get_tile(int x, int y) const;
/// returns tile at position pos (in world coordinates)
const Tile* get_tile_at(const Vector& pos) const;
+ /// returns tile in row y and column y (of the tilemap)
+ uint32_t get_tile_id(int x, int y) const;
+ /// returns tile at position pos (in world coordinates)
+ uint32_t get_tile_id_at(const Vector& pos) const;
void change(int x, int y, uint32_t newtile);
/// changes all tiles with the given ID
void change_all(uint32_t oldtile, uint32_t newtile);
- TileManager* get_tilemanager() const
- {
- return tilemanager;
- }
-
void set_drawing_effect(DrawingEffect effect)
{
drawing_effect = effect;
*/
float get_alpha();
- static bool loading_worldmap; /**< FIXME: hack to make TileMap load default tileset if none was set */
private:
+ const TileSet *tileset;
+
typedef std::vector<uint32_t> Tiles;
Tiles tiles;
-private:
- TileManager* tilemanager;
bool solid;
float speed_x;
float speed_y;