#include "game_object.hpp"
#include "serializable.hpp"
#include "math/vector.hpp"
+#include "video/drawing_context.hpp"
namespace lisp {
class Lisp;
void change_at(const Vector& pos, uint32_t newtile);
+ /// changes all tiles with the given ID
+ void change_all(uint32_t oldtile, uint32_t newtile);
+
TileManager* get_tilemanager() const
{
return tilemanager;
}
- void set_drawing_effect(int effect)
+ void set_drawing_effect(DrawingEffect effect)
{
drawing_effect = effect;
}
- int get_drawing_effect()
+ DrawingEffect get_drawing_effect()
{
return drawing_effect;
}
int width, height;
int layer;
- int drawing_effect;
+ DrawingEffect drawing_effect;
};
#endif /*SUPERTUX_TILEMAP_H*/