/** Stop tilemap at next node */
void stop_moving();
-
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
/** resizes the tilemap to a new width and height (tries to not destroy the
* existing map)
*/
- void resize(int newwidth, int newheight);
+ void resize(int newwidth, int newheight, int fill_id = 0);
size_t get_width() const
{ return width; }
bool is_solid() const
{ return solid; }
+ /**
+ * Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection.
+ */
+ void set_solid(bool solid = true);
+
/// returns tile in row y and column y (of the tilemap)
const Tile* get_tile(int x, int y) const;
/// returns tile at position pos (in world coordinates)
private:
TileManager* tilemanager;
bool solid;
- float speed;
+ float speed_x;
+ float speed_y;
int width, height;
int z_pos;
float x_offset;
float alpha; /**< requested tilemap opacity */
float current_alpha; /**< current tilemap opacity */
float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */
-
+
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
+
+ DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */
};
#endif /*SUPERTUX_TILEMAP_H*/