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added a powerup object that can be placed in levels and represent various powerups...
[supertux.git]
/
src
/
object
/
tilemap.h
diff --git
a/src/object/tilemap.h
b/src/object/tilemap.h
index
2aaf3ce
..
d647a5e
100644
(file)
--- a/
src/object/tilemap.h
+++ b/
src/object/tilemap.h
@@
-41,7
+41,7
@@
class TileMap : public GameObject, public Serializable
{
public:
TileMap();
- TileMap(const lisp::Lisp& reader);
+ TileMap(const lisp::Lisp& reader
, TileManager* tile_manager = 0
);
TileMap(int layer_, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();