#include <vector>
#include <stdint.h>
-#include "special/game_object.h"
+#include "game_object.h"
#include "serializable.h"
#include "math/vector.h"
}
private:
- std::vector<uint32_t> tiles;
+ typedef std::vector<uint32_t> Tiles;
+ Tiles tiles;
private:
TileManager* tilemanager;