#include "video/drawing_context.h"
#include "level.h"
#include "tile.h"
+#include "resources.h"
#include "tile_manager.h"
#include "app/globals.h"
-#include "utils/lispreader.h"
-#include "utils/lispwriter.h"
+#include "lisp/lisp.h"
+#include "lisp/writer.h"
+#include "object_factory.h"
TileMap::TileMap()
: solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
vertical_flip(false)
{
- tilemanager = TileManager::instance();
+ tilemanager = tile_manager;
if(solid)
flags |= FLAG_SOLID;
}
-TileMap::TileMap(LispReader& reader)
+TileMap::TileMap(const lisp::Lisp& reader)
: solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
vertical_flip(false)
{
- tilemanager = TileManager::instance();
+ tilemanager = tile_manager;
std::string layer_str;
- if(reader.read_string("layer", layer_str)) {
+ if(reader.get("layer", layer_str)) {
if(layer_str == "background")
layer = LAYER_BACKGROUNDTILES;
else if(layer_str == "interactive")
std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n";
}
- reader.read_bool("solid", solid);
- reader.read_float("speed", speed);
+ reader.get("solid", solid);
+ reader.get("speed", speed);
if(solid && speed != 1) {
std::cout << "Speed of solid tilemap is not 1. fixing.\n";
if(solid)
flags |= FLAG_SOLID;
- if(!reader.read_int("width", width) ||
- !reader.read_int("height", height))
+ if(!reader.get("width", width) ||
+ !reader.get("height", height))
throw std::runtime_error("No width or height specified in tilemap.");
- if(!reader.read_int_vector("tiles", tiles))
+ if(!reader.get_vector("tiles", tiles))
throw std::runtime_error("No tiles in tilemap.");
- if(int(tiles.size()) != width*height)
+ if(int(tiles.size()) != width*height) {
throw std::runtime_error("wrong number of tiles in tilemap.");
+ }
}
TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
: solid(solid_), speed(1), width(0), height(0), layer(layer_),
vertical_flip(false)
{
- tilemanager = TileManager::instance();
+ tilemanager = tile_manager;
resize(width_, height_);
}
void
-TileMap::write(LispWriter& writer)
+TileMap::write(lisp::Writer& writer)
{
writer.start_list("tilemap");
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */
float start_x = roundf(context.get_translation().x);
+ if(start_x < 0) start_x = 0;
float start_y = roundf(context.get_translation().y);
+ if(start_y < 0) start_y = 0;
float end_x = std::min(start_x + screen->w, float(width * 32));
float end_y = std::min(start_y + screen->h, float(height * 32));
start_x -= int(start_x) % 32;
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
int newlayer, bool newsolid)
{
- assert(int(newt.size()) == newwidth * newheight);
+ if(int(newt.size()) != newwidth * newheight)
+ throw std::runtime_error("Wrong tilecount count.");
width = newwidth;
height = newheight;
{
change(int(pos.x)/32, int(pos.y)/32, newtile);
}
+
+IMPLEMENT_FACTORY(TileMap, "tilemap");