#include "app/globals.h"
#include "lisp/lisp.h"
#include "lisp/writer.h"
+#include "object_factory.h"
TileMap::TileMap()
: solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
{
change(int(pos.x)/32, int(pos.y)/32, newtile);
}
+
+IMPLEMENT_FACTORY(TileMap, "tilemap");