#include "tile.h"
#include "resources.h"
#include "tile_manager.h"
-#include "app/globals.h"
#include "lisp/lisp.h"
#include "lisp/writer.h"
#include "object_factory.h"
+#include "main.h"
TileMap::TileMap()
: solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
}
}
+#if 0
if (debug_grid)
{
for (pos.x = start_x; pos.x < end_x; pos.x += 32)
Color(225, 225, 225), LAYER_GUI-50);
}
}
+#endif
context.pop_transform();
}