#include <algorithm>
#include <iostream>
#include <stdexcept>
-#include <cmath>
+#include <math.h>
+#include <limits>
#include "tilemap.hpp"
#include "video/drawing_context.hpp"
#include "level.hpp"
#include "tile.hpp"
#include "resources.hpp"
-#include "tile_manager.hpp"
#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
#include "lisp/writer.hpp"
#include "object_factory.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "tile_set.hpp"
+#include "tile_manager.hpp"
#include "scripting/tilemap.hpp"
#include "scripting/squirrel_util.hpp"
-TileMap::TileMap()
- : solid(false), speed_x(1), speed_y(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0),
- drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
+TileMap::TileMap(const TileSet *new_tileset)
+ : tileset(new_tileset), solid(false), speed_x(1), speed_y(1), width(0),
+ height(0), z_pos(0), x_offset(0), y_offset(0), movement(Vector(0,0)), drawing_effect(NO_EFFECT),
+ alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
draw_target(DrawingContext::NORMAL)
{
- tilemanager = tile_manager;
}
-TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager)
- : solid(false), speed_x(1), speed_y(1), width(-1), height(-1), z_pos(0),
- x_offset(0), y_offset(0),
- drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
- remaining_fade_time(0),
+TileMap::TileMap(const lisp::Lisp& reader)
+ : solid(false), speed_x(1), speed_y(1), width(-1),
+ height(-1), z_pos(0), x_offset(0), y_offset(0), movement(Vector(0,0)), drawing_effect(NO_EFFECT),
+ alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
draw_target(DrawingContext::NORMAL)
{
- tilemanager = new_tile_manager;
- if(tilemanager == 0)
- tilemanager = tile_manager;
-
- reader.get("name", name);
- reader.get("z-pos", z_pos);
- reader.get("solid", solid);
- reader.get("speed", speed_x);
- reader.get("speed-y", speed_y);
+ tileset = current_tileset;
+ assert(tileset != NULL);
+ reader.get("name", name);
+ reader.get("z-pos", z_pos);
+ reader.get("solid", solid);
+ reader.get("speed", speed_x);
+ reader.get("speed-y", speed_y);
+
if(solid && ((speed_x != 1) || (speed_y != 1))) {
log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
speed_x = 1;
set_x_offset(v.x);
set_y_offset(v.y);
}
-
+
std::string draw_target_s = "normal";
reader.get("draw-target", draw_target_s);
if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;
+ if (reader.get("alpha", alpha)) {
+ current_alpha = alpha;
+ }
+
reader.get("width", width);
reader.get("height", height);
if(width < 0 || height < 0)
throw std::runtime_error("wrong number of tiles in tilemap.");
}
- // make sure all tiles are loaded
+ // make sure all tiles used on the tilemap are loaded
for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
- tilemanager->get(*i);
+ tileset->get(*i);
}
-TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height)
- : solid(solid), speed_x(1), speed_y(1), width(0), height(0), z_pos(z_pos),
- x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0),
- current_alpha(1.0), remaining_fade_time(0),
- draw_target(DrawingContext::NORMAL)
+TileMap::TileMap(const TileSet *new_tileset, std::string name, int z_pos,
+ bool solid, size_t width, size_t height)
+ : tileset(new_tileset), solid(solid), speed_x(1), speed_y(1), width(0),
+ height(0), z_pos(z_pos), x_offset(0), y_offset(0), movement(Vector(0,0)),
+ drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
+ remaining_fade_time(0), draw_target(DrawingContext::NORMAL)
{
this->name = name;
- tilemanager = tile_manager;
resize(width, height);
}
if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
}
- if (current_alpha < 0.25) set_solid(false);
+ if ((alpha < 0.25) && (current_alpha < 0.25)) set_solid(false);
+ if ((alpha > 0.75) && (current_alpha > 0.75)) set_solid(true);
}
+ movement = Vector(0,0);
// if we have a path to follow, follow it
if (walker.get()) {
Vector v = walker->advance(elapsed_time);
+ movement = Vector(v.x-get_x_offset(), std::max(0.0f,v.y-get_y_offset()));
set_x_offset(v.x);
set_y_offset(v.y);
}
void
TileMap::draw(DrawingContext& context)
{
+ // skip draw if current opacity is set to 0.0
+ if (current_alpha == 0.0) return;
+
context.push_transform();
context.push_target();
context.set_target(draw_target);
for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
if ((tx < 0) || (ty < 0)) continue;
- const Tile* tile = tilemanager->get(tiles[ty*width + tx]);
+ const Tile* tile = tileset->get(tiles[ty*width + tx]);
assert(tile != 0);
tile->draw(context, pos, z_pos);
}
TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- if (!walker.get()) return;
Scripting::TileMap* interface = new Scripting::TileMap(this);
expose_object(vm, table_idx, interface, name, true);
}
TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- if (!walker.get()) return;
Scripting::unexpose_object(vm, table_idx, name);
}
// make sure all tiles are loaded
for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
- tilemanager->get(*i);
+ tileset->get(*i);
}
void
width = new_width;
}
-void
-TileMap::set_solid(bool solid)
+void
+TileMap::set_solid(bool solid)
{
this->solid = solid;
}
-const Tile*
-TileMap::get_tile(int x, int y) const
+uint32_t
+TileMap::get_tile_id(int x, int y) const
{
if(x < 0 || x >= width || y < 0 || y >= height) {
//log_warning << "tile outside tilemap requested" << std::endl;
- return tilemanager->get(0);
+ return 0;
}
- return tilemanager->get(tiles[y*width + x]);
+ return tiles[y*width + x];
+}
+
+
+const Tile*
+TileMap::get_tile(int x, int y) const
+{
+ uint32_t id = get_tile_id(x, y);
+ return tileset->get(id);
+}
+
+uint32_t
+TileMap::get_tile_id_at(const Vector& pos) const
+{
+ return get_tile_id(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32);
}
const Tile*
TileMap::get_tile_at(const Vector& pos) const
{
- return get_tile(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32);
+ uint32_t id = get_tile_id_at(pos);
+ return tileset->get(id);
}
void
void
TileMap::change_all(uint32_t oldtile, uint32_t newtile)
{
- for (size_t x = 0; x < get_width(); x++)
+ for (size_t x = 0; x < get_width(); x++) {
for (size_t y = 0; y < get_height(); y++) {
- if (get_tile(x,y)->getID() == oldtile) change(x,y,newtile);
+ if (get_tile_id(x,y) != oldtile)
+ continue;
+
+ change(x,y,newtile);
}
+ }
}
-void
+void
TileMap::fade(float alpha, float seconds)
{
this->alpha = alpha;
this->remaining_fade_time = seconds;
}
+
+void
+TileMap::set_alpha(float alpha)
+{
+ this->alpha = alpha;
+ this->current_alpha = alpha;
+ this->remaining_fade_time = 0;
+ if (current_alpha < 0.25) set_solid(false);
+ if (current_alpha > 0.75) set_solid(true);
+}
+
+float
+TileMap::get_alpha()
+{
+ return this->current_alpha;
+}
+
IMPLEMENT_FACTORY(TileMap, "tilemap");