#include "log.hpp"
TileMap::TileMap()
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
+ : solid(false), speed(1), width(0), height(0), z_pos(0),
drawing_effect(NO_EFFECT)
{
tilemanager = tile_manager;
}
TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager)
- : solid(false), speed(1), width(-1), height(-1), layer(LAYER_TILES),
+ : solid(false), speed(1), width(-1), height(-1), z_pos(0),
drawing_effect(NO_EFFECT)
{
tilemanager = new_tile_manager;
if(tilemanager == 0)
tilemanager = tile_manager;
- std::string layer_str;
- if(reader.get("layer", layer_str)) {
- if(layer_str == "background")
- layer = LAYER_BACKGROUNDTILES;
- else if(layer_str == "interactive")
- layer = LAYER_TILES;
- else if(layer_str == "foreground")
- layer = LAYER_FOREGROUNDTILES;
- else
- log_warning << "Unknown layer '" << layer_str << "' in tilemap" << std::endl;
- }
-
+ reader.get("z-pos", z_pos);
reader.get("solid", solid);
reader.get("speed", speed);
tilemanager->get(*i);
}
-TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
- : solid(solid_), speed(1), width(0), height(0), layer(layer_),
+TileMap::TileMap(int z_pos, bool solid, size_t width, size_t height)
+ : solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
drawing_effect(NO_EFFECT)
{
tilemanager = tile_manager;
- resize(width_, height_);
+ resize(width, height);
if(solid)
flags |= FLAG_SOLID;
{
writer.start_list("tilemap");
- if(layer == LAYER_BACKGROUNDTILES)
- writer.write_string("layer", "background");
- else if(layer == LAYER_TILES)
- writer.write_string("layer", "interactive");
- else if(layer == LAYER_FOREGROUNDTILES)
- writer.write_string("layer", "foreground");
- else {
- writer.write_string("layer", "unknown");
- log_warning << "unknown layer in tilemap" << std::endl;
- }
+ writer.write_int("z-pos", z_pos);
writer.write_bool("solid", solid);
writer.write_float("speed", speed);
for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
const Tile* tile = tilemanager->get(tiles[ty*width + tx]);
assert(tile != 0);
- tile->draw(context, pos, layer);
- }
- }
-
-#if 0
- if (debug_grid)
- {
- for (pos.x = start_x; pos.x < end_x; pos.x += 32)
- {
- context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)),
- Color(0.8f, 0.8f, 0.8f), LAYER_GUI-50);
- }
-
- for (pos.y = start_y; pos.y < end_y; pos.y += 32)
- {
- context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1),
- Color(1.0f, 1.0f, 1.0f), LAYER_GUI-50);
+ tile->draw(context, pos, z_pos);
}
}
-#endif
context.pop_transform();
}
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
- int newlayer, bool newsolid)
+ int new_z_pos, bool newsolid)
{
if(int(newt.size()) != newwidth * newheight)
throw std::runtime_error("Wrong tilecount count.");
tiles.resize(newt.size());
tiles = newt;
- layer = newlayer;
+ z_pos = new_z_pos;
solid = newsolid;
if(solid)
flags |= FLAG_SOLID;