// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include <cassert>
#include <stdexcept>
#include <cmath>
-#include "tilemap.h"
-#include "video/drawing_context.h"
-#include "level.h"
-#include "tile.h"
-#include "resources.h"
-#include "tile_manager.h"
-#include "app/globals.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "object_factory.h"
+#include "tilemap.hpp"
+#include "video/drawing_context.hpp"
+#include "level.hpp"
+#include "tile.hpp"
+#include "resources.hpp"
+#include "tile_manager.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "main.hpp"
+#include "log.hpp"
TileMap::TileMap()
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
- vertical_flip(false)
+ : solid(false), speed(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0),
+ drawing_effect(NO_EFFECT)
{
tilemanager = tile_manager;
flags |= FLAG_SOLID;
}
-TileMap::TileMap(const lisp::Lisp& reader)
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
- vertical_flip(false)
+TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager)
+ : solid(false), speed(1), width(-1), height(-1), z_pos(0), x_offset(0), y_offset(0),
+ drawing_effect(NO_EFFECT)
{
- tilemanager = tile_manager;
-
- std::string layer_str;
- if(reader.get("layer", layer_str)) {
- if(layer_str == "background")
- layer = LAYER_BACKGROUNDTILES;
- else if(layer_str == "interactive")
- layer = LAYER_TILES;
- else if(layer_str == "foreground")
- layer = LAYER_FOREGROUNDTILES;
- else
- std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n";
- }
+ tilemanager = new_tile_manager;
+ if(tilemanager == 0)
+ tilemanager = tile_manager;
+ reader.get("name", name);
+ reader.get("z-pos", z_pos);
reader.get("solid", solid);
reader.get("speed", speed);
if(solid && speed != 1) {
- std::cout << "Speed of solid tilemap is not 1. fixing.\n";
+ log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
speed = 1;
}
if(solid)
flags |= FLAG_SOLID;
-
- if(!reader.get("width", width) ||
- !reader.get("height", height))
- throw std::runtime_error("No width or height specified in tilemap.");
+
+ reader.get("width", width);
+ reader.get("height", height);
+ if(width < 0 || height < 0)
+ throw std::runtime_error("Invalid/No width/height specified in tilemap.");
if(!reader.get_vector("tiles", tiles))
throw std::runtime_error("No tiles in tilemap.");
if(int(tiles.size()) != width*height) {
throw std::runtime_error("wrong number of tiles in tilemap.");
}
+
+ // make sure all tiles are loaded
+ for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
+ tilemanager->get(*i);
}
-TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
- : solid(solid_), speed(1), width(0), height(0), layer(layer_),
- vertical_flip(false)
+TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height)
+ : name(name), solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
+ x_offset(0), y_offset(0), drawing_effect(NO_EFFECT)
{
tilemanager = tile_manager;
-
- resize(width_, height_);
+
+ resize(width, height);
if(solid)
- flags |= FLAG_SOLID;
+ flags |= FLAG_SOLID;
}
TileMap::~TileMap()
{
writer.start_list("tilemap");
- if(layer == LAYER_BACKGROUNDTILES)
- writer.write_string("layer", "background");
- else if(layer == LAYER_TILES)
- writer.write_string("layer", "interactive");
- else if(layer == LAYER_FOREGROUNDTILES)
- writer.write_string("layer", "foreground");
- else {
- writer.write_string("layer", "unknown");
- std::cerr << "Warning unknown layer in tilemap.\n";
- }
+ writer.write_int("z-pos", z_pos);
writer.write_bool("solid", solid);
writer.write_float("speed", speed);
writer.write_int("width", width);
writer.write_int("height", height);
writer.write_int_vector("tiles", tiles);
-
+
writer.end_list("tilemap");
}
void
-TileMap::action(float )
+TileMap::update(float )
{
+ // FIXME: testing only
+ static int step = 0;
+ if (step++ > 10) {
+ step = 0;
+ if (name == "risinglava") set_y_offset(get_y_offset() - 1);
+ }
}
void
{
context.push_transform();
- if(vertical_flip)
- context.set_drawing_effect(VERTICAL_FLIP);
+ if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
float trans_x = roundf(context.get_translation().x);
float trans_y = roundf(context.get_translation().y);
context.set_translation(Vector(trans_x * speed, trans_y * speed));
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */
- float start_x = roundf(context.get_translation().x);
- if(start_x < 0) start_x = 0;
- float start_y = roundf(context.get_translation().y);
- if(start_y < 0) start_y = 0;
- float end_x = std::min(start_x + screen->w, float(width * 32));
- float end_y = std::min(start_y + screen->h, float(height * 32));
- start_x -= int(start_x) % 32;
- start_y -= int(start_y) % 32;
- int tsx = int(start_x / 32); // tilestartindex x
- int tsy = int(start_y / 32); // tilestartindex y
+ float start_x = ((int)((roundf(context.get_translation().x) - x_offset) / 32)) * 32 + x_offset;
+ float start_y = ((int)((roundf(context.get_translation().y) - y_offset) / 32)) * 32 + y_offset;
+ float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + x_offset));
+ float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + y_offset));
+ int tsx = int((start_x - x_offset) / 32); // tilestartindex x
+ int tsy = int((start_y - y_offset) / 32); // tilestartindex y
Vector pos;
int tx, ty;
for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ if ((tx < 0) || (ty < 0)) continue;
const Tile* tile = tilemanager->get(tiles[ty*width + tx]);
assert(tile != 0);
- tile->draw(context, pos, layer);
- }
- }
-
- if (debug_grid)
- {
- for (pos.x = start_x; pos.x < end_x; pos.x += 32)
- {
- context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)),
- Color(225, 225, 225), LAYER_GUI-50);
- }
-
- for (pos.y = start_y; pos.y < end_y; pos.y += 32)
- {
- context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1),
- Color(225, 225, 225), LAYER_GUI-50);
+ tile->draw(context, pos, z_pos);
}
}
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
- int newlayer, bool newsolid)
+ int new_z_pos, bool newsolid)
{
if(int(newt.size()) != newwidth * newheight)
throw std::runtime_error("Wrong tilecount count.");
tiles.resize(newt.size());
tiles = newt;
- layer = newlayer;
+ z_pos = new_z_pos;
solid = newsolid;
if(solid)
flags |= FLAG_SOLID;
+
+ // make sure all tiles are loaded
+ for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
+ tilemanager->get(*i);
}
void
}
}
}
-
+
tiles.resize(new_width * new_height);
-
+
if(new_width > width) {
// remap tiles
for(int y = std::min(height, new_height)-1; y >= 0; --y) {
tiles[y * new_width + x] = 0;
continue;
}
-
+
tiles[y * new_width + x] = tiles[y * width + x];
}
}
width = new_width;
}
-void
-TileMap::do_vertical_flip()
-{
- // remap tiles vertically flipped
- for(int y = 0; y < height / 2; ++y) {
- for(int x = 0; x < width; ++x) {
- std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]);
- }
- }
-
- vertical_flip = true;
-}
-
const Tile*
TileMap::get_tile(int x, int y) const
{
if(x < 0 || x >= width || y < 0 || y >= height) {
-#ifdef DEBUG
- //std::cout << "Warning: tile outside tilemap requested!\n";
-#endif
+ //log_warning << "tile outside tilemap requested" << std::endl;
return tilemanager->get(0);
}
const Tile*
TileMap::get_tile_at(const Vector& pos) const
{
- return get_tile(int(pos.x)/32, int(pos.y)/32);
+ return get_tile(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32);
}
void
void
TileMap::change_at(const Vector& pos, uint32_t newtile)
{
- change(int(pos.x)/32, int(pos.y)/32, newtile);
+ change(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32, newtile);
+}
+
+void
+TileMap::change_all(uint32_t oldtile, uint32_t newtile)
+{
+ for (size_t x = 0; x < get_width(); x++)
+ for (size_t y = 0; y < get_height(); y++) {
+ if (get_tile(x,y)->getID() == oldtile) change(x,y,newtile);
+ }
}
IMPLEMENT_FACTORY(TileMap, "tilemap");