TileMap::TileMap()
: solid(false), speed(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0),
- drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0)
+ drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = tile_manager;
}
: solid(false), speed(1), width(-1), height(-1), z_pos(0),
x_offset(0), y_offset(0),
drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
- remaining_fade_time(0)
+ remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = new_tile_manager;
if(tilemanager == 0)
set_x_offset(v.x);
set_y_offset(v.y);
}
+
+ std::string draw_target_s = "normal";
+ reader.get("draw-target", draw_target_s);
+ if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
+ if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;
reader.get("width", width);
reader.get("height", height);
TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height)
: solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0),
- current_alpha(1.0), remaining_fade_time(0)
+ current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
this->name = name;
tilemanager = tile_manager;
if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
}
+ if (current_alpha < 0.25) set_solid(false);
}
// if we have a path to follow, follow it
TileMap::draw(DrawingContext& context)
{
context.push_transform();
+ context.push_target();
+ context.set_target(draw_target);
if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
if(current_alpha != 1.0) context.set_alpha(current_alpha);
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */
- float start_x = ((int)((roundf(context.get_translation().x) - roundf(x_offset)) / 32)) * 32 + roundf(x_offset);
- float start_y = ((int)((roundf(context.get_translation().y) - roundf(y_offset)) / 32)) * 32 + roundf(y_offset);
+ float start_x = int((roundf(context.get_translation().x) - roundf(x_offset)) / 32) * 32 + roundf(x_offset);
+ float start_y = int((roundf(context.get_translation().y) - roundf(y_offset)) / 32) * 32 + roundf(y_offset);
float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + roundf(x_offset)));
float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + roundf(y_offset)));
int tsx = int((start_x - roundf(x_offset)) / 32); // tilestartindex x
}
}
+ context.pop_target();
context.pop_transform();
}
width = new_width;
}
+void
+TileMap::set_solid(bool solid)
+{
+ this->solid = solid;
+}
+
const Tile*
TileMap::get_tile(int x, int y) const
{