#include "object_factory.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "scripting/tilemap.hpp"
+#include "scripting/squirrel_util.hpp"
TileMap::TileMap()
: solid(false), speed(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0),
- drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0)
+ drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = tile_manager;
}
: solid(false), speed(1), width(-1), height(-1), z_pos(0),
x_offset(0), y_offset(0),
drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
- remaining_fade_time(0)
+ remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = new_tile_manager;
if(tilemanager == 0)
speed = 1;
}
+ const lisp::Lisp* pathLisp = reader.get_lisp("path");
+ if (pathLisp) {
+ path.reset(new Path());
+ path->read(*pathLisp);
+ walker.reset(new PathWalker(path.get(), /*running*/false));
+ Vector v = path->get_base();
+ set_x_offset(v.x);
+ set_y_offset(v.y);
+ }
+
+ std::string draw_target_s = "normal";
+ reader.get("draw-target", draw_target_s);
+ if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
+ if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;
+
reader.get("width", width);
reader.get("height", height);
if(width < 0 || height < 0)
TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height)
: solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0),
- current_alpha(1.0), remaining_fade_time(0)
+ current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
this->name = name;
tilemanager = tile_manager;
if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
}
+ if (current_alpha < 0.25) set_solid(false);
}
- // FIXME: testing only
- static int step = 0;
- if (step++ > 10) {
- step = 0;
- if (name == "risinglava") set_y_offset(get_y_offset() - 1);
+ // if we have a path to follow, follow it
+ if (walker.get()) {
+ Vector v = walker->advance(elapsed_time);
+ set_x_offset(v.x);
+ set_y_offset(v.y);
}
}
TileMap::draw(DrawingContext& context)
{
context.push_transform();
+ context.push_target();
+ context.set_target(draw_target);
if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
if(current_alpha != 1.0) context.set_alpha(current_alpha);
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */
- float start_x = ((int)((roundf(context.get_translation().x) - x_offset) / 32)) * 32 + x_offset;
- float start_y = ((int)((roundf(context.get_translation().y) - y_offset) / 32)) * 32 + y_offset;
- float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + x_offset));
- float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + y_offset));
- int tsx = int((start_x - x_offset) / 32); // tilestartindex x
- int tsy = int((start_y - y_offset) / 32); // tilestartindex y
+ float start_x = int((roundf(context.get_translation().x) - roundf(x_offset)) / 32) * 32 + roundf(x_offset);
+ float start_y = int((roundf(context.get_translation().y) - roundf(y_offset)) / 32) * 32 + roundf(y_offset);
+ float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + roundf(x_offset)));
+ float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + roundf(y_offset)));
+ int tsx = int((start_x - roundf(x_offset)) / 32); // tilestartindex x
+ int tsy = int((start_y - roundf(y_offset)) / 32); // tilestartindex y
Vector pos;
int tx, ty;
}
}
+ context.pop_target();
context.pop_transform();
}
void
+TileMap::goto_node(int node_no)
+{
+ if (!walker.get()) return;
+ walker->goto_node(node_no);
+}
+
+void
+TileMap::start_moving()
+{
+ if (!walker.get()) return;
+ walker->start_moving();
+}
+
+void
+TileMap::stop_moving()
+{
+ if (!walker.get()) return;
+ walker->stop_moving();
+}
+
+void
+TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ if (!walker.get()) return;
+ Scripting::TileMap* interface = new Scripting::TileMap(this);
+ expose_object(vm, table_idx, interface, name, true);
+}
+
+void
+TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ if (!walker.get()) return;
+ Scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
int new_z_pos, bool newsolid)
{
width = new_width;
}
+void
+TileMap::set_solid(bool solid)
+{
+ this->solid = solid;
+}
+
const Tile*
TileMap::get_tile(int x, int y) const
{