#include "object_factory.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "scripting/tilemap.hpp"
+#include "scripting/squirrel_util.hpp"
TileMap::TileMap()
- : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES),
- drawing_effect(NO_EFFECT)
+ : solid(false), speed(1), width(0), height(0), z_pos(0), x_offset(0), y_offset(0),
+ drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = tile_manager;
-
- if(solid)
- flags |= FLAG_SOLID;
}
TileMap::TileMap(const lisp::Lisp& reader, TileManager* new_tile_manager)
- : solid(false), speed(1), width(-1), height(-1), layer(LAYER_TILES),
- drawing_effect(NO_EFFECT)
+ : solid(false), speed(1), width(-1), height(-1), z_pos(0),
+ x_offset(0), y_offset(0),
+ drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
+ remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
tilemanager = new_tile_manager;
if(tilemanager == 0)
tilemanager = tile_manager;
- std::string layer_str;
- if(reader.get("layer", layer_str)) {
- if(layer_str == "background")
- layer = LAYER_BACKGROUNDTILES;
- else if(layer_str == "interactive")
- layer = LAYER_TILES;
- else if(layer_str == "foreground")
- layer = LAYER_FOREGROUNDTILES;
- else
- log_warning << "Unknown layer '" << layer_str << "' in tilemap" << std::endl;
- }
-
+ reader.get("name", name);
+ reader.get("z-pos", z_pos);
reader.get("solid", solid);
reader.get("speed", speed);
log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
speed = 1;
}
- if(solid)
- flags |= FLAG_SOLID;
-
+
+ const lisp::Lisp* pathLisp = reader.get_lisp("path");
+ if (pathLisp) {
+ path.reset(new Path());
+ path->read(*pathLisp);
+ walker.reset(new PathWalker(path.get(), /*running*/false));
+ Vector v = path->get_base();
+ set_x_offset(v.x);
+ set_y_offset(v.y);
+ }
+
+ std::string draw_target_s = "normal";
+ reader.get("draw-target", draw_target_s);
+ if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
+ if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;
+
reader.get("width", width);
reader.get("height", height);
if(width < 0 || height < 0)
tilemanager->get(*i);
}
-TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
- : solid(solid_), speed(1), width(0), height(0), layer(layer_),
- drawing_effect(NO_EFFECT)
+TileMap::TileMap(std::string name, int z_pos, bool solid, size_t width, size_t height)
+ : solid(solid), speed(1), width(0), height(0), z_pos(z_pos),
+ x_offset(0), y_offset(0), drawing_effect(NO_EFFECT), alpha(1.0),
+ current_alpha(1.0), remaining_fade_time(0),
+ draw_target(DrawingContext::NORMAL)
{
+ this->name = name;
tilemanager = tile_manager;
-
- resize(width_, height_);
- if(solid)
- flags |= FLAG_SOLID;
+ resize(width, height);
}
TileMap::~TileMap()
{
writer.start_list("tilemap");
- if(layer == LAYER_BACKGROUNDTILES)
- writer.write_string("layer", "background");
- else if(layer == LAYER_TILES)
- writer.write_string("layer", "interactive");
- else if(layer == LAYER_FOREGROUNDTILES)
- writer.write_string("layer", "foreground");
- else {
- writer.write_string("layer", "unknown");
- log_warning << "unknown layer in tilemap" << std::endl;
- }
+ writer.write_int("z-pos", z_pos);
writer.write_bool("solid", solid);
writer.write_float("speed", speed);
writer.write_int("width", width);
writer.write_int("height", height);
writer.write_int_vector("tiles", tiles);
-
+
writer.end_list("tilemap");
}
void
-TileMap::update(float )
+TileMap::update(float elapsed_time)
{
+ // handle tilemap fading
+ if (current_alpha != alpha) {
+ remaining_fade_time = std::max(0.0f, remaining_fade_time - elapsed_time);
+ if (remaining_fade_time == 0.0f) {
+ current_alpha = alpha;
+ } else {
+ float amt = (alpha - current_alpha) / (remaining_fade_time / elapsed_time);
+ if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
+ if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
+ }
+ if (current_alpha < 0.25) set_solid(false);
+ }
+
+ // if we have a path to follow, follow it
+ if (walker.get()) {
+ Vector v = walker->advance(elapsed_time);
+ set_x_offset(v.x);
+ set_y_offset(v.y);
+ }
}
void
TileMap::draw(DrawingContext& context)
{
context.push_transform();
+ context.push_target();
+ context.set_target(draw_target);
+
+ if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
+ if(current_alpha != 1.0) context.set_alpha(current_alpha);
- if(drawing_effect != 0)
- context.set_drawing_effect(drawing_effect);
float trans_x = roundf(context.get_translation().x);
float trans_y = roundf(context.get_translation().y);
context.set_translation(Vector(trans_x * speed, trans_y * speed));
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */
- float start_x = roundf(context.get_translation().x);
- if(start_x < 0)
- start_x = 0;
- float start_y = roundf(context.get_translation().y);
- if(start_y < 0)
- start_y = 0;
- float end_x = std::min(start_x + SCREEN_WIDTH, float(width * 32));
- float end_y = std::min(start_y + SCREEN_HEIGHT, float(height * 32));
- start_x -= int(start_x) % 32;
- start_y -= int(start_y) % 32;
- int tsx = int(start_x / 32); // tilestartindex x
- int tsy = int(start_y / 32); // tilestartindex y
+ float start_x = int((roundf(context.get_translation().x) - roundf(x_offset)) / 32) * 32 + roundf(x_offset);
+ float start_y = int((roundf(context.get_translation().y) - roundf(y_offset)) / 32) * 32 + roundf(y_offset);
+ float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + roundf(x_offset)));
+ float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + roundf(y_offset)));
+ int tsx = int((start_x - roundf(x_offset)) / 32); // tilestartindex x
+ int tsy = int((start_y - roundf(y_offset)) / 32); // tilestartindex y
Vector pos;
int tx, ty;
for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
+ if ((tx < 0) || (ty < 0)) continue;
const Tile* tile = tilemanager->get(tiles[ty*width + tx]);
assert(tile != 0);
- tile->draw(context, pos, layer);
+ tile->draw(context, pos, z_pos);
}
}
-#if 0
- if (debug_grid)
- {
- for (pos.x = start_x; pos.x < end_x; pos.x += 32)
- {
- context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)),
- Color(0.8f, 0.8f, 0.8f), LAYER_GUI-50);
- }
+ context.pop_target();
+ context.pop_transform();
+}
- for (pos.y = start_y; pos.y < end_y; pos.y += 32)
- {
- context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1),
- Color(1.0f, 1.0f, 1.0f), LAYER_GUI-50);
- }
- }
-#endif
+void
+TileMap::goto_node(int node_no)
+{
+ if (!walker.get()) return;
+ walker->goto_node(node_no);
+}
- context.pop_transform();
+void
+TileMap::start_moving()
+{
+ if (!walker.get()) return;
+ walker->start_moving();
+}
+
+void
+TileMap::stop_moving()
+{
+ if (!walker.get()) return;
+ walker->stop_moving();
+}
+
+void
+TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ if (!walker.get()) return;
+ Scripting::TileMap* interface = new Scripting::TileMap(this);
+ expose_object(vm, table_idx, interface, name, true);
+}
+
+void
+TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ if (!walker.get()) return;
+ Scripting::unexpose_object(vm, table_idx, name);
}
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
- int newlayer, bool newsolid)
+ int new_z_pos, bool newsolid)
{
if(int(newt.size()) != newwidth * newheight)
throw std::runtime_error("Wrong tilecount count.");
tiles.resize(newt.size());
tiles = newt;
- layer = newlayer;
+ z_pos = new_z_pos;
solid = newsolid;
- if(solid)
- flags |= FLAG_SOLID;
// make sure all tiles are loaded
for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
- tilemanager->get(*i);
+ tilemanager->get(*i);
}
void
}
}
}
-
+
tiles.resize(new_width * new_height);
-
+
if(new_width > width) {
// remap tiles
for(int y = std::min(height, new_height)-1; y >= 0; --y) {
tiles[y * new_width + x] = 0;
continue;
}
-
+
tiles[y * new_width + x] = tiles[y * width + x];
}
}
width = new_width;
}
+void
+TileMap::set_solid(bool solid)
+{
+ this->solid = solid;
+}
+
const Tile*
TileMap::get_tile(int x, int y) const
{
const Tile*
TileMap::get_tile_at(const Vector& pos) const
{
- return get_tile(int(pos.x)/32, int(pos.y)/32);
+ return get_tile(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32);
}
void
void
TileMap::change_at(const Vector& pos, uint32_t newtile)
{
- change(int(pos.x)/32, int(pos.y)/32, newtile);
+ change(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32, newtile);
}
void
}
}
+void
+TileMap::fade(float alpha, float seconds)
+{
+ this->alpha = alpha;
+ this->remaining_fade_time = seconds;
+}
+
IMPLEMENT_FACTORY(TileMap, "tilemap");