+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __TEXTOBJECT_H__
#define __TEXTOBJECT_H__
#include "game_object.hpp"
#include "scripting/text.hpp"
+#include "script_interface.hpp"
+#include "anchor_point.hpp"
+#include "video/color.hpp"
class Font;
/** A text object intended for scripts that want to tell a story */
-class TextObject : public GameObject, public Scripting::Text
+class TextObject : public GameObject, public Scripting::Text,
+ public ScriptInterface
{
+ static Color default_color;
public:
- TextObject();
+ TextObject(std::string name = "");
virtual ~TextObject();
+ void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
void set_text(const std::string& text);
void set_font(const std::string& name);
void fade_in(float fadetime);
void fade_out(float fadetime);
void set_visible(bool visible);
+ void set_centered(bool centered);
bool is_visible();
+ void set_anchor_point(AnchorPoint anchor) {
+ this->anchor = anchor;
+ }
+ AnchorPoint get_anchor_point() const {
+ return anchor;
+ }
+
+ void set_pos(const Vector& pos) {
+ this->pos = pos;
+ }
+ void set_pos(float x, float y) {
+ set_pos(Vector(x, y));
+ }
+ const Vector& get_pos() const {
+ return pos;
+ }
+ float get_pos_x() {
+ return pos.x;
+ }
+ float get_pos_y() {
+ return pos.y;
+ }
+
+ void set_anchor_point(int anchor) {
+ set_anchor_point((AnchorPoint) anchor);
+ }
+ int get_anchor_point() {
+ return (int) get_anchor_point();
+ }
+
void draw(DrawingContext& context);
void update(float elapsed_time);
float fading;
float fadetime;
bool visible;
+ bool centered;
+ AnchorPoint anchor;
+ Vector pos;
};
#endif
-