#include <iostream>
#include "resources.hpp"
+#include "main.hpp"
#include "video/drawing_context.hpp"
#include "scripting/squirrel_util.hpp"
#include "log.hpp"
-TextObject::TextObject(std::string name) :
- GameObject(name), fading(0), fadetime(0), visible(false)
+TextObject::TextObject(std::string name)
+ : fading(0), fadetime(0), visible(false), anchor(ANCHOR_MIDDLE),
+ pos(0, 0)
{
+ this->name = name;
font = blue_text;
centered = false;
}
void
TextObject::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
- if (name.empty()) return;
+ if (name.empty())
+ return;
+
Scripting::expose_object(vm, table_idx, dynamic_cast<Scripting::Text *>(this), name, false);
}
void
TextObject::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
- if (name.empty()) return;
+ if (name.empty())
+ return;
+
Scripting::unexpose_object(vm, table_idx, name);
}
return;
}
- context.draw_filled_rect(Vector(125, 50), Vector(550, 120),
- Color(0.6, 0.7, 0.8, 0.5), LAYER_GUI-50);
+ float width = 500;
+ float height = 70;
+ Vector spos = pos + get_anchor_pos(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+ width, height, anchor);
+
+ context.draw_filled_rect(spos, Vector(width, height),
+ Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
if (centered) {
- context.draw_center_text(font, text, Vector(0, 50+35), LAYER_GUI-40);
+ context.draw_center_text(font, text, spos, LAYER_GUI-40);
+ } else {
+ context.draw_text(font, text, spos + Vector(10, 10), ALIGN_LEFT, LAYER_GUI-40);
}
- else context.draw_text(font, text, Vector(125+35, 50+35), LEFT_ALLIGN, LAYER_GUI-40);
context.pop_transform();
}