// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __STAR_H__
#define __STAR_H__
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
+#include "object/moving_sprite.hpp"
#include "physic.hpp"
+#include "direction.hpp"
-class Star : public MovingObject
+class Star : public MovingSprite, private UsesPhysic
{
public:
- Star(const Vector& pos);
- ~Star();
+ Star(const Vector& pos, Direction direction = RIGHT);
+ virtual Star* clone() const { return new Star(*this); }
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
+ virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-private:
- Sprite* sprite;
- Physic physic;
};
#endif