Addded property to Worldmap Spawnpoint to let Tux automatically start walking (or...
[supertux.git] / src / object / star.hpp
index d0eed7c..68b4fc9 100644 (file)
 
 #include "object/moving_sprite.hpp"
 #include "physic.hpp"
+#include "direction.hpp"
 
 class Star : public MovingSprite
 {
 public:
-  Star(const Vector& pos);
+  Star(const Vector& pos, Direction direction = RIGHT);
   virtual Star* clone() const { return new Star(*this); }
 
   virtual void update(float elapsed_time);
+  virtual void collision_solid(const CollisionHit& hit);
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
 
 private: