added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / star.h
index 2ad8da6..0e5fe75 100644 (file)
@@ -30,7 +30,7 @@ public:
   Star(const Vector& pos);
   ~Star();
 
-  virtual void action(float elapsed_time);
+  virtual void update(float elapsed_time);
   virtual void draw(DrawingContext& context);
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);