// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "star.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "star.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
static const float INITIALJUMP = 400;
static const float SPEED = 150;
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("star");
+ sprite = sprite_manager->create("images/powerups/star/star.sprite");
physic.set_velocity(SPEED, INITIALJUMP);
+
+ set_group(COLGROUP_MOVING);
}
Star::~Star()
}
void
-Star::action(float elapsed_time)
+Star::update(float elapsed_time)
{
movement = physic.get_movement(elapsed_time);
}