+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "star.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "special/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "star.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
-static const float INITIALJUMP = 400;
+static const float INITIALJUMP = -400;
static const float SPEED = 150;
-static const float JUMPSPEED = 300;
+static const float JUMPSPEED = -300;
Star::Star(const Vector& pos)
+ : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("star");
physic.set_velocity(SPEED, INITIALJUMP);
}
-Star::~Star()
-{
- delete sprite;
-}
-
void
-Star::action(float elapsed_time)
+Star::update(float elapsed_time)
{
movement = physic.get_movement(elapsed_time);
}
void
-Star::draw(DrawingContext& context)
+Star::collision_solid(const CollisionHit& hit)
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ if(hit.bottom) {
+ physic.set_velocity_y(JUMPSPEED);
+ } else if(hit.top) {
+ physic.set_velocity_y(0);
+ } else if(hit.left || hit.right) {
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
}
HitResponse
-Star::collision(GameObject& other, const CollisionHit& hit)
+Star::collision(GameObject& other, const CollisionHit& )
{
- if(other.get_flags() & FLAG_SOLID) {
- if(hit.normal.y < -.5) { // ground
- physic.set_velocity_y(JUMPSPEED);
- } else if(hit.normal.y > .5) { // roof
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
- }
-
Player* player = dynamic_cast<Player*> (&other);
if(player) {
player->make_invincible();