#include "sprite/sprite_manager.hpp"
#include "video/drawing_context.hpp"
-static const float INITIALJUMP = 400;
+static const float INITIALJUMP = -400;
static const float SPEED = 150;
-static const float JUMPSPEED = 300;
+static const float JUMPSPEED = -300;
Star::Star(const Vector& pos)
: MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)