#include <config.h>
-#include "star.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "star.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
static const float INITIALJUMP = 400;
static const float SPEED = 150;
}
void
-Star::action(float elapsed_time)
+Star::update(float elapsed_time)
{
movement = physic.get_movement(elapsed_time);
}