converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / object / star.cpp
index e909031..a504e40 100644 (file)
 
 #include <config.h>
 
-#include "star.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "star.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
 
 static const float INITIALJUMP = 400;
 static const float SPEED = 150;
@@ -45,7 +45,7 @@ Star::~Star()
 }
 
 void
-Star::action(float elapsed_time)
+Star::update(float elapsed_time)
 {
   movement = physic.get_movement(elapsed_time);
 }