SpriteParticle::SpriteParticle(std::string sprite_name, std::string action,
Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration,
- int drawing_layer) :
+ int drawing_layer_) :
sprite(),
position(position),
velocity(velocity),
acceleration(acceleration),
- drawing_layer(drawing_layer),
+ drawing_layer(drawing_layer_),
light(0.0f,0.0f,0.0f),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
glow(false)