-// $Id: rainsplash.cpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
+// $Id$
//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
#include "main.hpp"
#include "log.hpp"
-SpriteParticle::SpriteParticle(std::string sprite_name, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
+SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
: position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer)
{
sprite = sprite_manager->create(sprite_name);
if (!sprite) throw std::runtime_error("Could not load sprite "+sprite_name);
- sprite->set_animation_loops(1);
+ sprite->set_action(action, 1);
+ sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action
this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor);
}