#define __SPOTLIGHT_HPP__
#include "game_object.hpp"
+#include "math/vector.hpp"
#include "lisp/lisp.hpp"
+#include "video/color.hpp"
class Sprite;
void draw(DrawingContext& context);
private:
+ Vector position;
+ float angle;
Sprite* center;
Sprite* base;
Sprite* lights;
+ Sprite* light;
Sprite* lightcone;
+
+ Color color;
};
#endif