#include "player.hpp"
#include "sector.hpp"
-Spotlight::Spotlight(const lisp::Lisp& )
+Spotlight::Spotlight(const lisp::Lisp& lisp)
+ : angle(0.0f),
+ color(1.0f, 1.0f, 1.0f)
{
+ lisp.get("x", position.x);
+ lisp.get("y", position.y);
+
+ lisp.get("angle", angle);
+
+ lisp.get("red", color.red);
+ lisp.get("green", color.green);
+ lisp.get("blue", color.blue);
+ lisp.get("alpha", color.alpha);
+
center = sprite_manager->create("images/objects/spotlight/spotlight_center.sprite");
base = sprite_manager->create("images/objects/spotlight/spotlight_base.sprite");
lights = sprite_manager->create("images/objects/spotlight/spotlight_lights.sprite");
lightcone = sprite_manager->create("images/objects/spotlight/lightcone.sprite");
+ light = sprite_manager->create("images/objects/spotlight/light.sprite");
+
+
}
Spotlight::~Spotlight()
delete base;
delete lights;
delete lightcone;
+ delete light;
}
void
-Spotlight::update(float )
+Spotlight::update(float delta)
{
- // FIXME: add rotation code
+ angle += delta * 50.0f;
}
void
Spotlight::draw(DrawingContext& context)
{
- context.push_target();
+ context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
- Vector pos(100, 300);
- lightcone->draw(context, pos, 0);
- // rotate this one 180 degree
- lightcone->draw(context, pos, 0);
+ light->set_color(color);
+ light->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ light->set_angle(angle);
+ light->draw(context, position, 0);
+
+ //lightcone->set_angle(angle);
+ //lightcone->draw(context, position, 0);
context.set_target(DrawingContext::NORMAL);
- base->draw(context, pos, 0);
- center->draw(context, pos, 0);
+
+ lights->set_angle(angle);
+ lights->draw(context, position, 0);
+
+ base->set_angle(angle);
+ base->draw(context, position, 0);
+
+ center->draw(context, position, 0);
+
+ lightcone->set_angle(angle);
+ lightcone->draw(context, position, LAYER_FOREGROUND1 + 10);
context.pop_target();
}