#include "sector.h"
#include "sprite/sprite_manager.h"
-SpecialRiser::SpecialRiser(MovingObject* _child)
+SpecialRiser::SpecialRiser(Vector pos, MovingObject* _child)
: child(_child)
{
+ _child->set_pos(pos - Vector(0, 32));
offset = 0;
}
}
void
-SpecialRiser::action(float elapsed_time)
+SpecialRiser::update(float elapsed_time)
{
offset += 50 * elapsed_time;
if(offset > 32) {