class Player;
/** A tile that starts falling down if tux stands to long on it */
-class SkullTile : public MovingSprite
+class SkullTile : public MovingSprite, private UsesPhysic
{
public:
SkullTile(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
private:
- Physic physic;
Timer timer;
bool hit;
bool falling;