-// $Id: unstable_tile.hpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
+// $Id$
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __SKULL_TILE_H__
#define __SKULL_TILE_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "lisp/lisp.hpp"
#include "physic.hpp"
#include "timer.hpp"
-class Sprite;
class Player;
/** A tile that starts falling down if tux stands to long on it */
-class SkullTile : public MovingObject
+class SkullTile : public MovingSprite, private UsesPhysic
{
public:
SkullTile(const lisp::Lisp& lisp);
- ~SkullTile();
+ virtual SkullTile* clone() const { return new SkullTile(*this); }
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
void draw(DrawingContext& context);
private:
- Physic physic;
- Sprite* sprite;
Timer timer;
bool hit;
bool falling;
};
#endif
-