#ifndef __SKULL_TILE_H__
#define __SKULL_TILE_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "lisp/lisp.hpp"
#include "physic.hpp"
#include "timer.hpp"
-class Sprite;
class Player;
/** A tile that starts falling down if tux stands to long on it */
-class SkullTile : public MovingObject
+class SkullTile : public MovingSprite, private UsesPhysic
{
public:
SkullTile(const lisp::Lisp& lisp);
- ~SkullTile();
+ virtual SkullTile* clone() const { return new SkullTile(*this); }
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
void draw(DrawingContext& context);
private:
- Physic physic;
- Sprite* sprite;
Timer timer;
bool hit;
bool falling;
};
#endif
-