#define __SKULL_TILE_H__
#include "object/moving_sprite.hpp"
-#include "lisp/lisp.hpp"
#include "physic.hpp"
#include "timer.hpp"
class Player;
/** A tile that starts falling down if tux stands to long on it */
-class SkullTile : public MovingSprite
+class SkullTile : public MovingSprite, private UsesPhysic
{
public:
SkullTile(const lisp::Lisp& lisp);
void draw(DrawingContext& context);
private:
- Physic physic;
Timer timer;
bool hit;
bool falling;