lisp.get("x", bbox.p1.x);
lisp.get("y", bbox.p1.y);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("skull_tile");
+ sprite = sprite_manager->create("images/objects/skull_tile/skull_tile.sprite");
flags |= FLAG_SOLID;
set_group(COLGROUP_STATIC);