#include "player.hpp"
#include "sector.hpp"
#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
+#include "random_generator.hpp"
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
SkullTile::SkullTile(const lisp::Lisp& lisp)
- : hit(false), falling(false)
+ : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/objects/skull_tile/skull_tile.sprite");
flags |= FLAG_SOLID;
-
- set_group(COLGROUP_STATIC);
-}
-
-SkullTile::~SkullTile()
-{
- delete sprite;
}
HitResponse
Vector pos = get_pos();
// shacking
if(timer.get_timegone() > CRACKTIME) {
- pos.x += (rand() % 6) - 3;
+ pos.x += systemRandom.rand(-3, 3);
}
- sprite->draw(context, pos, LAYER_TILES);
+ sprite->draw(context, pos, layer);
}
void