Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git] / src / object / skull_tile.cpp
index 025b5e8..7721a5b 100644 (file)
@@ -32,7 +32,7 @@ static const float CRACKTIME = 0.3f;
 static const float FALLTIME = 0.8f;
 
 SkullTile::SkullTile(const lisp::Lisp& lisp)
-       : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
+        : MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), hit(false), falling(false)
 {
 }
 
@@ -50,7 +50,7 @@ void
 SkullTile::draw(DrawingContext& context)
 {
   Vector pos = get_pos();
-  // shacking
+  // shaking
   if(timer.get_timegone() > CRACKTIME) {
     pos.x += systemRandom.rand(-3, 3);
   }