-// $Id: unstable_tile.cpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
+// $Id$
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "skull_tile.hpp"
#include "resources.hpp"
#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
+#include "random_generator.hpp"
static const float CRACKTIME = 0.3;
static const float FALLTIME = 0.8;
Vector pos = get_pos();
// shacking
if(timer.get_timegone() > CRACKTIME) {
- pos.x += (rand() % 6) - 3;
+ pos.x += systemRandom.rand(-3, 3);
}
sprite->draw(context, pos, LAYER_TILES);