#include <string>
#include "physic.hpp"
-#include "sprite/sprite.hpp"
#include "lisp/lisp.hpp"
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "script_interface.hpp"
#include "scripting/scripted_object.hpp"
-class ScriptedObject : public MovingObject, public Scripting::ScriptedObject,
- public ScriptInterface
+class ScriptedObject : public MovingSprite, public UsesPhysic,
+ public Scripting::ScriptedObject, public ScriptInterface
{
public:
ScriptedObject(const lisp::Lisp& lisp);
- virtual ~ScriptedObject();
+ virtual ScriptedObject* clone() const { return new ScriptedObject(*this); }
- virtual void expose(HSQUIRRELVM vm, int table_idx);
- virtual void unexpose(HSQUIRRELVM vm, int table_idx);
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
// --- Scripting Interface stuff ---
float get_velocity_y();
void set_visible(bool visible);
bool is_visible();
+ void set_solid(bool solid);
+ bool is_solid();
std::string get_name();
bool physic_enabled;
bool visible;
bool new_vel_set;
- int layer;
Vector new_vel;
- Physic physic;
- Sprite* sprite;
};
#endif
-