void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
// --- Scripting Interface stuff ---
float get_velocity_y();
void set_visible(bool visible);
bool is_visible();
+ void set_solid(bool solid);
+ bool is_solid();
std::string get_name();