// --- Scripting Interface stuff ---
- void set_animation(const std::string& animation);
- std::string get_animation();
+ void set_action(const std::string& animation);
+ std::string get_action();
void move(float x, float y);
void set_pos(float x, float y);
bool physic_enabled;
bool visible;
bool new_vel_set;
+ int layer;
Vector new_vel;
Physic physic;
Sprite* sprite;