}
void
+ScriptedObject::set_solid(bool solid)
+{
+ this->solid = solid;
+ if(solid)
+ flags |= FLAG_SOLID;
+ else
+ flags ^= FLAG_SOLID;
+}
+
+bool
+ScriptedObject::is_solid()
+{
+ return solid;
+}
+
+
+void
ScriptedObject::set_action(const std::string& animation)
{
sprite->set_action(animation);