#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-ScriptedObject::ScriptedObject(const Reader& lisp)
- : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
- solid(true), physic_enabled(true), visible(true), new_vel_set(false)
+ScriptedObject::ScriptedObject(const Reader& lisp) :
+ MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
+ solid(true),
+ physic_enabled(true),
+ visible(true),
+ new_vel_set(false)
{
lisp.get("name", name);
if(name == "")