Major rewrite of scripting support:
[supertux.git] / src / object / scripted_object.cpp
index cc37774..928b350 100644 (file)
@@ -1,16 +1,19 @@
 #include <config.h>
 
 #include <stdexcept>
+#include <math.h>
 
-#include "scripted_object.h"
-#include "video/drawing_context.h"
-#include "sprite/sprite_manager.h"
-#include "resources.h"
-#include "object_factory.h"
-#include "math/vector.h"
+#include "scripted_object.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "scripting/wrapper_util.hpp"
+#include "resources.hpp"
+#include "object_factory.hpp"
+#include "math/vector.hpp"
 
 ScriptedObject::ScriptedObject(const lisp::Lisp& lisp)
-  : solid(true), physic_enabled(true), visible(true), new_vel_set(false)
+  : solid(true), physic_enabled(true), visible(true), new_vel_set(false),
+    layer(LAYER_OBJECTS)
 {
   lisp.get("name", name);
   if(name == "")
@@ -33,6 +36,7 @@ ScriptedObject::ScriptedObject(const lisp::Lisp& lisp)
   lisp.get("solid", solid);
   lisp.get("physic-enabled", physic_enabled);
   lisp.get("visible", visible);
+  lisp.get("layer", layer);
   if(solid)
     flags |= FLAG_SOLID;
 }
@@ -43,6 +47,19 @@ ScriptedObject::~ScriptedObject()
 }
 
 void
+ScriptedObject::expose(HSQUIRRELVM vm, int table_idx)
+{
+  Scripting::ScriptedObject* interface = static_cast<Scripting::ScriptedObject*> (this);
+  expose_object(vm, table_idx, interface, name, false);
+}
+
+void
+ScriptedObject::unexpose(HSQUIRRELVM vm, int table_idx)
+{
+  Scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
 ScriptedObject::move(float x, float y)
 {
   bbox.move(Vector(x, y));
@@ -98,13 +115,13 @@ ScriptedObject::is_visible()
 }
 
 void
-ScriptedObject::set_animation(const std::string& animation)
+ScriptedObject::set_action(const std::string& animation)
 {
   sprite->set_action(animation);
 }
 
 std::string
-ScriptedObject::get_animation()
+ScriptedObject::get_action()
 {
   return sprite->get_action_name();
 }
@@ -134,11 +151,11 @@ ScriptedObject::draw(DrawingContext& context)
   if(!visible)
     return;
 
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  sprite->draw(context, get_pos(), layer);
 }
 
 HitResponse
-ScriptedObject::collision(GameObject& other, const CollisionHit& )
+ScriptedObject::collision(GameObject& other, const CollisionHit& hit)
 {
   if(!physic_enabled)
     return FORCE_MOVE;
@@ -146,8 +163,22 @@ ScriptedObject::collision(GameObject& other, const CollisionHit& )
   if(!(other.get_flags() & FLAG_SOLID))
     return FORCE_MOVE;
 
-  physic.set_velocity(0, 0);
-  return CONTINUE;
+  if(other.get_flags() & FLAG_SOLID) {
+    if(hit.normal.y < 0) { // landed on floor
+      if(physic.get_velocity_y() < 0)
+        physic.set_velocity_y(0);
+    } else if(hit.normal.y > 0) { // bumped against roof
+      physic.set_velocity_y(.1);
+    }
+
+    if(fabsf(hit.normal.x) > .9) { // hit on side?
+      physic.set_velocity_x(0);
+    }
+        
+    return CONTINUE;
+  }
+
+  return FORCE_MOVE;
 }
 
 IMPLEMENT_FACTORY(ScriptedObject, "scriptedobject");