#include <stdexcept>
-#include "scripted_object.h"
-#include "video/drawing_context.h"
-#include "sprite/sprite_manager.h"
-#include "resources.h"
-#include "object_factory.h"
-#include "math/vector.h"
+#include "scripted_object.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "resources.hpp"
+#include "object_factory.hpp"
+#include "math/vector.hpp"
ScriptedObject::ScriptedObject(const lisp::Lisp& lisp)
: solid(true), physic_enabled(true), visible(true), new_vel_set(false)
}
void
-ScriptedObject::action(float elapsed_time)
+ScriptedObject::update(float elapsed_time)
{
if(!physic_enabled)
return;